Elite Dangerous Cancels Promised Offline Mode
Kickstarter can be a very potent tool for developers looking to resurrect a dormant franchise, but we’ve seen a great many lofty pitch promises withdrawn once the realities of development sink in. Now, a similar situation has arisen a few weeks ahead of the release of Elite: Dangerous. The game — the eighth most successful crowdfunding project of all-time, having raised in excess of $5 million — was intended to be playable offline, but lead designer David Braben admitted in this week’s edition of the game’s newsletter that that would not be the case....