Whether you favor Yaesha over Earth because it’s more mystical or Corsus over Rhom because it’s more detailed, some of Remnant: From The Ashes’ worlds are easier to traverse than others. Each world has its own unique status effects that require different medications to cure. They each have adds with different fighting patterns.

All of the worlds in Remnant: From The Ashes have their own unique style along with their bosses and dungeons. Because they each provide different approaches to combat, some worlds can be more challenging or more annoying than others.

4 Earth

Earth is the least difficult world because it’s the starting area. It’s not too hard to traverse and the enemies you find along the way can be taken down easily. You can see these enemies from a mile away. It feels like there is plenty of space to dodge and roll, making it so that you can’t easily get knocked down, even if a mini-boss is giving you trouble.

Bosses

The bosses you can get in the Earth realm are not too crazy. Bosses like Gorefist and Shroud can be overwhelming, but their fighting patterns are not obnoxious or hard to get the hang of. Most of the time these boss fights only require re-dos because you keep making one mistake that can be easily avoided.

One of the hardest things about boss fights in Remnant: From The Ashes, among many others, is space. If there’s no space to run, panic, and dodge then you’ll find yourself down within seconds. A good amount of Earth boss arenas have enough space to keep you feeling secure in your decisions.

Dungeons

The Earth dungeons are not that daunting if you think about it. The scariest thing about them is those screaming brains that fart when you shoot them. You never see them coming. The enemies within the dungeons are no trouble. They aren’t by any means super easy, but they won’t be killing you over and over again if you’ve played games like this before.

3 Yaesha

Yaesha provides players with the most mystical, magical atmosphere you can get. When you wander through this jungle, you won’t get the feeling of super hard or easy. The bosses are another story. The tough thing about traversing through Yaesha is that the enemies are really good at mobility. They can easily dodge your shots and slither toward you in a matter of seconds. These aren’t root-infected creatures, but rather fully autonomous beings that just don’t like outsiders.

These boss fights provide a healthy challenge to players. They are never obnoxious, trying to hit you ten times in one go without allowing you to recover, but you’re constantly on your toes with them. There are many puzzles and alternative paths in Yaesha that can come up in boss battles if you pay close attention.

Because of the mythical lore and the puzzles, these battles are detailed and adrenaline-inducing. It’s fun and exciting running around trying to destroy totems and dodge electrical orbs. These boss fights are interactive and give you a run for your money while staying graceful.

Because the enemies dodge your bullets and have ranged combat, it can be annoying trying to explore and loot these dungeons. It’s not too bad, though. The mini-bosses within dungeons are just as interesting and interactive as the main world bosses. The dungeon style also doesn’t disappoint, making you want to take a break and look at the view.

2 Corsus

Corsus is definitely the most interesting-looking world because you’re not sure what aesthetic you’re supposed to be seeing. Bugs? Swamp equals ogre? But somehow the residents are elves? What a world for elves to live in. Corsus feels almost too big, having to raid buildings after buildings full of many different enemies. The main blue, elvish enemies are not any trouble, it’s those creepy bug ladies, man. And those dog things that dig into the ground and come up out of nowhere. And that dude that just loves his queen.

The Corsus boss fights make you put in work. A lot of it. They are terrifying and difficult. Instead of overpowering you with ease, you just want to shout “die already!” so that it can all be over. You’re so close, the health bar is so low, but these bosses cover a lot of ground and are persistent.

Dodging has never been more your friend than during Corsus boss fights. These creatures will go to every end of the room you’re in to try and get you. Whether it’s throwing bombs, axes, or having a bunch of duplicates teleporting. They are a step up on the difficulty scale. Some learning and practice are required. And this is without speaking about Ixillis.

Though the bosses take some energy out of you, the dungeons are a normal level of grinding and killing. Except for the dungeon bosses, of course. The enemies in the dungeons are mostly what you see outside the walls, the scariest thing being that big blue guy that doesn’t seem to know who he’s running at, but by god is he running. The hardest thing about Corsus dungeons is that they become mazes and you’ll have to remember where you came from and where you’re going.

1 Rhom

Rhom is probably the hardest world in Remnant: From The Ashes. It’s only the second realm you can enter, but the combat the enemies have could not be more annoying. It’s not that these enemies are challenging in a good way, but that they are very obnoxious and can easily overwhelm you. They hit you a thousand times in one motion, then spawn millions of adds and you have no time to recover.

Overwhelming is the main issue here. It can come off as more annoying than a good fight that takes time. With bosses like The Harrow, if you let him hit you even once, he starts spamming slashes at you until you’re down and you can’t do a thing about it. The adds in Rhom are ridiculous because they find and attack you very quickly. And there are multiple of them between you and a boss or objective.

You basically want to do a no-hit run or use Mender’s Charm, a necklace that heals all members of your party if you consume a Dragon Heart yourself. Traversing through the plains of Rhom is alright, but any boss fight whatsoever is very challenging and puts you in your place for when you take on the rest of the game.

The dungeons aren’t any better. Even though there isn’t a boss roaming the halls with you, the Rhom enemy attack patterns are something to fear. You have the tall boys who have staffs that throw orbs at you that you didn’t know were coming, all because you were dealing with the smaller enemies that sprint at you and sometimes explode. These smaller enemies are also skinny, so if you’re not great at aiming, get out that shotty.