The Legend of Zelda games have been constant benchmarks for what video games can be capable of. The iconic Nintendo series began way back with the Nintendo Entertainment System, and continuously pushed the envelope on multiple occasions. The numerous adventures of Link as he travelled through Hyrule and beyond were always growing and expanding with each new console.

Something that the Legend Of Zelda would always improve is the size of their maps. They bigger the map, the more alive the world tends to feel. With numerous handheld titles and console titles, the sizes of the maps can certainly vary but that doesn’t mean the worlds are any less engaging. Aside from a few spin-off titles that don’t focus on world size, and the infamously terrible titles on Philips CD-I, The Legend of Zelda series brings it all when it comes to its worlds.

17 The Legend of Zelda

The game that started it all, The Legend Of Zelda for the NES was bound to have one of the smallest maps. At the time, however, this map of Hyrule was groundbreaking in its scope and grandeur. Even today, the mysteries and the challenge that this game brings can still make your adventure last longer than you may expect. Although the detail and size may falter by today’s standards, this game started and revolution in the gaming world that can’t be ignored.

This long-overlooked Zelda game on the Game Boy (until it was recently remade for the Switch), Link’s Awakening was a portable Zelda adventure that felt like a whole console game on the go (if only they knew about the Switch back then). Whether this game is factually bigger or smaller than The Legend of Zelda on the NES, Link’s Awakening certainly felt bigger with its uses of towering mountains and cliffs, sprawling beaches, and populated towns that felt like home.

15 The Legend of Zelda: Oracle Of Ages/Seasons

Taking after Pokemon in certain ways, The Legend of Zelda series released two companion adventures in the form of Oracle of Ages and Oracle of Seasons on the Game Boy Color. These games were smaller in scale due to their handheld platform, but they certainly held up when looking at the lush worlds of each game.

Plus, if you put these two companion games together, technically it’s two maps put together. Maybe that’s cheating, but who’s to say?

Link got his name into the second game of the series, but unfortunately not many others. Zelda 2: The Adventure Of Link is a notoriously difficult game, but its map is no joke. Sprawling grasslands, caves, populated towns, castles, dungeons; nearly everything was on the table. The game blended top-down exploration with side-scroller gameplay to make the world truly feel huge but simultaneously detailed at the same time.

This super popular Super Nintendo title was also super huge for the time. A Link To The Past continued to push the envelope of the kind of worlds that are possible on a home console. If one world weren’t already huge enough for the Super Nintendo, the game started the constant trend of a “light” and “dark” world scenario that showed the good and evil of the land of Hyrule. Each world felt unique despite being largely the same, and in turn, the game felt enormous for its time.

12 The Legend of Zelda: Four Swords/Four Swords Adventures

Shooting to a more modern age of gaming, the Four Swords games on the Game Boy Advance and GameCube continued the 2D style of the Zelda series despite its dramatic leap to the realm of 3D. These games also included the series first foray into multiplayer, and what would a multiplayer game be without a big world to explore? Although not the most sizeable map in the series, adventures with friends make the experience feel so much bigger, whether portably or on a console.

11 The Legend of Zelda: The Minish Cap

This Game Boy Advance game was a very well-received title in the Zelda series and the land of the Minish was such a fascinating place to explore.

While The Minish Cap is not the smallest map in the Zelda series, it is literally the smallest map because Link is shrunk down to the small stature of the Minish people, and thus everything small feels huge. Should The Minish Cap truly be at the beginning of this list?

10 The Legend of Zelda: Spirit Tracks

This Zelda title landed on the Nintendo DS, and blended the style of the 2D and 3D styles that have defined the Zelda series for many years. Spirit Tracks is the second main Zelda title on the DS, and is known as the Black Sheep of the series. Link travels by train to multiple locations, which makes the map of the game feel absolutely massive for a handheld console due to the constant traveling that must be done. The game must be huge, because everybody knows how long train rides can take.

9 The Legend of Zelda: Phantom Hourglass

The DS series of Zelda games had a very specific focus on travel. While Spirit Tracks focused on trains, Phantom Hourglass has players traveling by boat to different island locations, similarly to The Wind Waker. Being on the open seas in a handheld fashion meant for a gigantic open world for its time, and it almost seemed surreal to have that much freedom on the go.

8 The Legend of Zelda: Tri Force Heroes

The series’ second go on the Nintendo 3DS, Tri Force Heroes was another attempt after Four Swords to attempt a multiplayer-focused Zelda game, to mixed results. Thankfully, players could search for a ridiculous amount of costumes for their Link in a huge world that is richly realized by the graphical capabilities of the 3DS. The world feels just a tiny bit smaller than it actually is, only because there are three Links running around getting in each other’s way.

Often touted as the new best Legend of Zelda game, A Link Between Worlds was a benchmark title for the series and both created arguably the biggest open world in any of the handheld titles (that weren’t remakes/ports), and reintroduced the light/dark world mechanic with Hyrule and Lorule, respectively. The towns were brimming with life and the open and detailed locations made the game feel like it was jumping right out of the screen.

6 The Legend of Zelda: Skyward Sword

This extremely divisive Wii title was the talking point of much controversy, but Skyward Sword was still a massive game.

The game has Link take to the skies and fly to multiple locations to explore dungeons and have epic adventures. The flying segments may make the game seem a little bigger than it actually is, but the game’s world is very well realized.

5 The Legend of Zelda: Majora’s Mask

A big part of the 3D revolution at the turn of the century, Majora’s Mask was the second outing for the Zelda series on the Nintendo 64. While Majora’s Mask and Ocarina of Time are quite comparable in size, Majora’s Mask felt smaller if only for its smaller scale story, even though it ironically focuses on the end of the world. The areas in Termina are so varied and so well-realized, and give off a sense of unease and creepiness that no other game has been able to replicate. The game is so huge that it takes an entire moon with a face to look at the whole thing.

4 The Legend of Zelda: Ocarina of Time

Praised at every corner as the greatest game of all time, Ocarina of Time was a revolutionary game that truly penned the term “open world”. The game intelligently starts Link in the tiny Kokiri Forest, and as soon as he leaves, players are overwhelmed at the immense size that the land of Hyrule envelops. Volcanoes, underwater temples, a desert camp, and even the inside of a giant fish; Ocarina of Time sent players into an epic new world that changed video games forever.

3 The Legend of Zelda: The Wind Waker

The Wind Waker was criticized upon release for its radically different graphical style, but as the years went on, the game received the respect it deserved. Although most of the gigantic map of this game is covered with water due to the flooding of Hyrule a long time ago, traveling by boat across the vast ocean feels so alive and daring.

Among the waves, there are dozens of small islands to explore and hidden treasures to find. The game makes you feel like a true pirate, and the scope of the game reflects that in spades.

2 The Legend of Zelda: Twilight Princess

This entry in the series was significantly darker than every other Zelda game, and the lends itself to its immense scope. The gigantic map was filled with realistic towns and wide-open landscapes, but also provided a grandiose fantasy tale that felt more grounded in tone. Whether traveling between the dozens of areas within the game, or traveling into the Twilight to discover even more secrets, Twilight Princess was game-changing and truly made the player feel the weight of both a huge and convincingly real world.

1 The Legend of Zelda: Breath of the Wild

As of 2020, there was no other game that could come close to the sheer magnitude of Breath of the Wild. As soon as Link awakens after 100 years and looks out onto the Great Plateau, it’s absolutely clear that there is no comparison to the sheer beauty and overwhelming scope that this game offers. What this game lacks in numerous towns, it makes up for with rich and detailed vistas that hide so many secrets in every dip and bend. Breath of the Wild is a new standard for the worlds that The Legend of Zelda can create for players, and hopefully, its sequel can pull off that same feeling of pure amazement.

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