The stealthy rogues are one of the most popular classes in any RPG, especially Dungeons & Dragons. The idea of striking from the shadows with deadly and precise attacks seems appealing to new players, and it’s often their first choice to get into D&D.

Thanks to the popularity of this class among newer players, they tend to fall into some stereotypical tropes when it comes to playing the character, creating their backstories, and their playstyle. Like any other classes in D&D, there are tons of memes that make fun of rogues.

10 37 Stealth

Rogues are known for being sneaky. They are good at hiding and the skills that go with it. While at lower levels they might still fail at hiding, at higher levels they are guaranteed to succeed. With reliable talent, they can’t roll lower than a 10 on a skill they are proficient with.

This means that a high-level rogue that has expertise in stealth can’t role lower than a 27. Without any external help or magical items, they can roll to a maximum of 37 on stealth, which is higher than any monster’s passive, or even active perception. At a certain point, you can only see the rogue if they want you to see them!

9 An Offer They Can’t Refuse

Some rogues are thieves and criminals that put money and self-gain above everything else. These chaotic characters often have opposing morals to the rest of the group and might do some questionable things — like betraying the party for money, for example.

While greedy rogues are common, thankfully there aren’t many who would actually betray their friends. Players play to have fun at the table, and these types of actions that would ruin the fun for the rest of the players are very rare among experienced players.

8 Sad Backstories

One of the more cliché backstories that rogues like to have is a sad story of losing their family or their loved ones — and this is their reason for being a dark and edgy character. While this might be fun to roleplay once or twice, it happens so much that it’s funny, and sometimes a little annoying.

Not just rogues, but we would love to see any adventurer whose parents are alive and happy, with no tragedy in their past, who just love to go around the world and kill monsters. Characters don’t need trauma to be interesting.

7 Evasion

Rogues are quick — so quick that, from level 7, they can completely dodge huge explosions or lightning bolts with their Evasion feature and come out unscathed. This is a very powerful ability, and it’s quite frustrating for DMs sometimes.

The idea of a dragon’s fire breath burning everyone in the party, while the rogue looks like the Night King from the Game of Thrones series, standing in the middle and remaining unaffected, might seem overpowered from time to time.

6 Must. Sneak.

Rogues’ most iconic ability is Sneak Attack. When they get the upper hand on their foe, they deal a huge amount of extra damage on their attack — and the easiest way to enable this mechanic is to have advantage on the attack roll.

Thanks to this, they will do anything it takes to get advantage on their attacks. Hiding, flanking, help action from a familiar, or even true strike — they will literally do whatever it takes to roll all of their d6s.

5 Trap Phobia

One of the responsibilities of rogues in a D&D group is scouting ahead and checking for traps and dangers. They are good at solving riddles, disarming traps, and getting past locked doors. If they do trigger a harmful trap, they can often survive it with Evasion or Uncanny Dodge.

Players that are familiar with their DM’s style often know when they are about to make a mistake, and would quickly retrace their steps. Whenever your DM asks you if you are sure of something, you’d better think twice!

4 Standard Rogue Stuff

When it comes to combat, there are two types of rogues; melee and range. They both have some standard formulas for triggering their sneak attack. The ranged rogue will move, hide, and attack, and the melee rogue will move, attack, and disengage.

This can become so repetitive that it can make playing as rogues, or even worse, playing with them, boring and predictable. Rogues can be full of character, it just takes a bit of experience to add some flare and diversity to their fighting style.

3 Rogues Vs Barbarians

Some rogues suffer from a bit of kleptomania. They might steal a bit of gold from their group, and while a bit of internal conflict is fun from time to time, stealing from a barbarian is never a good idea.

Barbarians do have some anger issues, so if a rogue decides to steal from them, they better be ready to stay away in case they are caught. That’s really the best plan against any barbarian: keeping the distance!

2 Stealth Missions

The thing that rogues are best at is a good old stealth mission. They can easily hide from sight and approach unnoticed. But unless the party is splitting, the non-stealthy characters need to follow the rogue as well, and that’s when everything can fall apart.

This comic perfectly explains the feeling of a rogue when the rest of the party is a bunch of noisy and clumsy characters. At least if they roll well enough they might gain the sneak attack when the enemy is alerted of their presence.

1 Trust Issues

Rogues often have questionable morals. They tend to be chaotic and are rarely good characters. This means lawful good characters, especially paladins, have some problems when it comes to dealing with rogues.

Paladin-rogue relationships are like one of those unlikely friendships in nature. They are rare, but when they do happen, they are pretty adorable. They just have to get past those early stages when the paladin wants to arrest the rogue every second!

NEXT: Dungeons & Dragons: 10 Hilarious Barbarian Memes You Should See