Compare this to how Dragon Ball Z: Kakarot advertises its upcoming DLC. It’s clear that the Beerus content is centered on Goku and his Super Saiyan God transformation.

To be fair, Vegeta will also get the Super Saiyan God ability. And the game is called Dragon Ball Z: Kakarot. For a single player RPG about Goku’s adventures, a DLC that focuses on expanding his story and unlocking more of his power makes total sense. It’s just the recently-announced online multiplayer aspect that baffles me.

The initial announcement was brief and in Japanese, so there’s some debate over what the online multiplayer entails. Some think it related to Kakarot’s upcoming card game mode. Others think it could be an actual battle system structured under the Tournament of Power framework. The card game might be a fun, Gwent-esque surprise. But there’s no way online multiplayer battles could match what FighterZ is doing.

Nevermind that FighterZ is an actual competitive fighting game. It’s more that Kakarot lacks character variety. The arena fighting mechanics don’t allow for characters to have their own style. The main difference between Goku, Gohan, Piccolo and everyone else is how their combos look, and maybe how wide/fast their beams shoot. Online battles using this system would probably just be a bunch of Gokus rushing each other and racing to see who can charge up an EX Spirit Bomb first.

I’m down for more Dragon Ball Z: Kakarot content. The world is a joy to explore and the references go deep. And those are the things I want to see the DLC focus on. Give us more lore behind Beerus and Whis. Let us explore a new planet. That would make the DLC way more valuable than a multiplayer battle mode in a single-player RPG. Especially when we already have Dragon Ball FighterZ and its wonderfully diverse character DLC.

NEXT: Aerith In Hades – The Creepiest Moment In Final Fantasy VII Was Never Meant To Be Seen By Players